Far from the echoes of Earth, humanity has carved a fragile existence in the Echelon System, a distant star system full of ambition, survival, and secrets—some old enough to be forgotten, others dangerous enough to be erased. This is not a place of origin—it is a place of exile, a domain claimed by human hands but shaped by forces far older and far less forgiving.
You stand at the precipice of a dark, unraveling mystery. The Founders, the six Paragons who built Neo Prospect, speak of order, of civilization brought from the brink of extinction. They rule through the Oblivion Pact, a silent contract of control and secrecy. Their grip is absolute—or so they believe. The megacorporations, ruthless and insatiable, carve up the system with no regard for those who labor beneath them. Beyond the reach of corporate law, the Forsaken Tide and outlaw factions carve their own futures, preying on the weak, turning the fringes of the system into lawless hunting grounds.
Beneath it all, something ancient stirs in the Void. It whispers through broken Mnemoscape networks, lingers in forgotten ruins, and beckons those desperate or reckless enough to seek its power. The Oblivion Pact was meant to silence these voices, to suppress the memory of what once ruled here. But memory is not so easily shackled.
Something is waking. You feel it in the slipstream lanes, in the static hum of your neural link, in the dreams that are not your own. Something ancient. Something forgotten.
Whether you are a Forsaken survivor, an exiled corporate asset, an escaped test subject, a void corps pilot, or a ghost drifting through the Hollow, one truth remains:

Ready for the Invasion above Scora
The world of Paragons: Secrets of the Void is a fusion of Science Fiction, Horror, and a subtle undercurrent of Fantasy, where the extraordinary is both a gift and a curse.
In the Echelon System, technology is more than machinery—it is a living force, etched into flesh, coded into thought. Neural implants pulse with forgotten rituals, and genetic augments blur the line between biology and the arcane. The Founders proclaim it as innovation. The Forsaken call it corruption. But whether reshaped in the laboratories of megacorporations or the depths of the Mnemoscape, power demands a price. Cities like Neo Prospect glitter with synthetic neon and the promises of engineered perfection, while in the Outlands, scavengers pick through the remains of those who failed to evolve. Beyond it all, in the Void, something watches—a presence woven into the fabric of reality itself, waiting for those reckless or desperate enough to hear its call.
The horrors of this world are not distant fears or impersonal threats. They are woven into its people, into the whispered transmissions between drifting wrecks, into the twisted science that transforms men into weapons and memories into currency. The Void is not empty. It never was. And those who wield its power—whether by genetic graft, neural incantation, or sheer force of will—risk becoming something more than human, something other.
There is no turning back. There is no safe path. There is only the choice to master what lurks in the dark—or be consumed by it.

A Pale Horizon scrapper searches for a way in
Playstyle for this campaign encapsulates deep roleplay, player-driven storytelling, epic combat, evolving relationships, and a reactive world, all presented with a highly immersive and cinematic feel.
A Paragon is someone gifted with abilities beyond the norm—a force of nature capable of reshaping the world around them. The Founders are believed to be the most powerful Paragons, but is that truth, or a lie crafted to maintain their grip on power?
A Paragon is not bound by social, ethical, or institutional limits. Whether they choose to enforce order, defy the system, or carve their own path, their power grants them the freedom to define their own fate.
In the Echelon System, a Paragon is both a blessing and a curse—a potential savior, a living weapon, or a threat to the status quo.
Power is never freely given—it must be earned. The Oblivion Chamber does not simply bestow strength upon a Paragon; it demands proof of their worth. To ascend, a Paragon must undergo a TRIAL—a test that unfolds within the Mnemoscape, where reality bends to challenge the very essence of who they are.
Each Trial is unique, shaped by the Paragon’s fears, ambitions, and the choices that define them. It may be a battle of wills against a shadow of their past, an ethical dilemma with no perfect answer, or a desperate struggle against forces beyond comprehension. Success grants them the next tier of power, unlocking abilities that push them further beyond the limits of ordinary mortals.
But failure has consequences—some do not leave the Trials unchanged. Some do not leave at all.
The Echelon System is built on power, survival, and control—and every character is shaped by the forces pulling at the edges of reality. Archetypes provide a foundation, helping players craft characters who feel deeply connected to the world’s horrors, conspiracies, and shifting allegiances. Each archetype represents a path through the chaos. These aren’t just professions—they’re identities forged by war, corruption, and the unknown. The question isn’t whether they belong in the system. It’s whether they can survive it.
"The contract isn’t just ink and paper. It’s survival. You break it, they break you. That’s how business works."
Why play this archetype? You’ve lived inside the machine of power, navigating its contracts, betrayals, and hidden agendas. Now, you either work within the system—or burn it down from the inside.
Themed Backgrounds: Celebrity Entertainer, Corporate Exile, Escaped Drone, Lab Experiment, Rogue Engineer
"Power isn’t earned. It’s taken. And if you have it, someone, somewhere, is already making plans to take it from you."
Why play this archetype? You are more than human, and they know it. The Founders claim to be the pinnacle, but what if that’s a lie? Your power is a threat, a weapon, a destiny—what will you do with it?
Themed Backgrounds: Ghost Presence, Neon Knight, Project Defect, Stolen Identity, The Vampire’s Child, Twin Survivor, Zen Warrior
"The first rule of the Forsaken Tide: you don’t ask how you got here. Second rule: you don’t ask how you get out. Third rule? You already know the third rule."
Why play this archetype? You thrive on freedom, chaos, and rebellion, carving your own path beyond corporate control. The Forsaken Tide offers brotherhood, but loyalty comes at a cost.
Themed Backgrounds: Pirate Aristocrat, Outlander, Raider, Smuggler, Stowaway, Treasure Seeker
"Orders are clear. Orders keep you alive. But sometimes, you see something out there, something the orders don’t cover. That’s when you decide if you’re still a soldier."
Why play this archetype? You were trained to follow orders, protect civilization, and kill without hesitation. But the deeper you go, the more you see the cracks—and the more you wonder who the real enemy is.
Themed Backgrounds: Field Medic, Ghost in the Ranks, PDC Deserter, Private Investigator, Tatsuken Graduate, Unclassified Weapon, Void Corps Pilot
"You stare long enough into the abyss, and sometimes, it stares back. The trick is knowing when to look away."
Why play this archetype? The Void has touched you—through the Mnemoscape, the Slipstream, or something far worse. The system calls you an anomaly, a danger, a mistake—but the truth is out there, waiting.
Themed Backgrounds: Drifted Ghost, Forsaken Survivor, Shadow Hunter, Starborn, Void-Touched Seeker