| - Academics (Smarts): Anthropology, Archaeology, Art, Business, Computer Science, Criminal Justice, Cultural Studies, Education, Fashion, Finance, History, Journalism, Law, Linguistics, Literature, Mathematics, Philosophy, Political Science, Psychology. |
- Academics (Smarts): Applied Theory (covers business, fashion, finance, computer science, mathematics), Humanities (covers archaeology, art, history, journalism, linguistics, literature, philosophy), Social Systems (covers anthropology, criminal justice, cultural studies, education, law, political science, psychology). |
| - Athletics (Agility): Climbing, Sports (choose one), Swimming, Throwing (i.e., precision weapons). General training covers jumping, grappling, throwing (non-precision), tumbling, interrupting from a Hold, and other basic athletic feats. It does not grant a Specialization for free. |
- Athletics (Agility): Sports (choose one), Swimming, Throwing (precision). General training covers climbing, jumping, grappling, throwing (non-precision), tumbling, interrupting from a Hold, and other basic athletic feats. |
| - Battle (Smarts): Aerial (dogfighting), Land, Naval (including space cruisers). |
- Battle (Smarts): Aerial (dogfighting), Land, Naval (including space cruisers). |
| - Boating (Agility): —. |
- Boating (Agility): —. |
| - Common Knowledge (Smarts): Navigation. General training covers corporate powers, etiquette, landmarks, pop culture, and popular technology. |
- Common Knowledge (Smarts): General training covers corporate powers, etiquette, landmarks, pop culture, and popular technology. |
| - Driving (Agility): Four-Wheeled, Hover, Tracked, Two-Wheeled. |
- Driving (Agility): Hover, Wheeled, Tracked. |
| - Electronics (Smarts): Astrogation, Communications, Sensors & Targeting, Slipstream Networks, Vehicle Systems. General training covers electrical engineering and common electronic devices. |
- Electronics (Smarts): Networks (covers analog/digital computer systems, Mnemoscape interfaces, Slipstream buoy integrations), Sensors & Comms (covers image mapping, signal jamming, surveillance tech, triangulation, transmissions), Vehicle Systems (covers bot diagnostics, engine consoles, mech diagnostics, ship subsystems, turret calibration). General training covers electrical engineering and common electronic devices. |
| - Faith (Spirit): —. |
- Faith (Spirit): —. |
| - Fighting (Agility): Blades, Clubs, Martial Arts, Whips. General training affects Brawling and your Parry. |
- Fighting (Agility): Blades, Clubs, Martial Arts, Whips. General training affects Brawling and your Parry. |
| - Gambling (Smarts): —. |
- Gambling (Smarts): —. |
| - Hacking (Smarts): Cybersecurity, Cyberwarfare, Hollow Drifting. General training grants you Ghost Speak and basic functions in the public access Mnemoscape. |
- Hacking (Smarts): Cybersecurity, Cyberwarfare. General training grants you programming, Ghost Speak, basic functions in the public access Mnemoscape, and drift navigation. |
| - Healing (Smarts): Forensics, Medication, Surgery. General training covers first aid, which is used for patching Wounds and stabilizing a Bleeding Out ally. |
- Healing (Smarts): First Aid (covers patching Wounds, stabilizing a Bleeding Out ally, Mnemoscape tether extraction, triage), Medication (covers antitoxins, drug administration, immunosuppressants, overdose response), Surgery (covers biological and cybernetic operative care, implant repair, trauma). |
| - Intimidation (Spirit): —. |
- Intimidation (Spirit): —. |
| - Language (Smarts): Additional points you spend in Language can go to a new Language or increase fluency in a Language you know. (See Multiple Languages in Setting Rules above.) |
- Language (Smarts): Additional points you spend in Language can go to a new Language or increase fluency in a Language you know. (See Multiple Languages in Setting Rules above.) |
| - Notice (Smarts): Awareness, Insight, Investigation. General training covers active perception. It does not grant a Specialization for free. |
- Notice (Smarts): Awareness, Insight, Investigation. General training covers active perception. |
| - Occult (Smarts): —. |
- Occult (Smarts): —. (covers alien relics, Nox culture, Void cults and entities, and anything else horrifically alien) |
| - Performance (Spirit): Acting, Dancing, Digital Art, Dramatic Reading, Instrumentation (choose one), Modeling, Singing, Visual Art. |
- Performance (Spirit): Instrumental (choose one), Physical (covers dance, modeling, physical expression, embodied storytelling), Visual (covers digital art, graffiti, painting, sculpting, static visual composition), Vocal (covers chants, dramatic reading, spoken word). |
| - Persuasion (Spirit): Fast Talk, Leadership, Seduction. General training covers charm. This is the default means of convincing others. It does not grant a Specialization for free. |
- Persuasion (Spirit): Fast Talk, Leadership, Seduction. General training covers charm. This is the default means of convincing others. |
| - Piloting (Agility): Fixed Wing, Helicopter, Spacecraft. General training covers bots and jetpacks. |
- Piloting (Agility): Fixed Wing, Helicopter, Mechanized Bipedal, Spacecraft. General training covers bots and jetpacks. |
| - Psionics (Smarts): —. |
- Psionics (Smarts): —. |
| - Repair (Smarts): Demolitions, Electronic Devices, Land Vehicles, Metallurgy, Spacecraft, Watercraft, Weapons. |
- Repair (Smarts): Demolitions (covers bomb assembly/disposal, breaching rigs), Gear (covers armor, bots, power suits, weapons, cyber gear excluding implants), Mechanical Systems (covers analog machinery, industrial tools, land vehicles, loaders, moving parts, structural elements, watercraft), Starships (covers core drives, hulls, inertial dampeners, power conduits, reactor systems, sensor arrays, Void plating) |
| - Research (Smarts): Alien, Digital, Physical. |
- Research (Smarts): Alien, Digital, Physical. (these represent the medium of research, not the subject) |
| - Riding (Agility): Consider an Equine sport under Athletics. |
- Riding (Agility): Consider an Equine sport under Athletics. |
| - Science (Smarts): Agriculture, Architecture, Astronomy, Biology, Biotech, Chemistry, Engineering, Etymology, Genetics, Geography, Geology, Medical, Meteorology, Physics, Veterinary. |
- Science (Smarts): Engineering (covers architecture, engineering, geology, materials science), Life (covers agriculture, biology, biotech, etymology, genetics, medicine, veterinary, xenobiology), Physics (covers astronomy, chemistry, geography, meteorology, physics), Theoretical (covers abstract models, dimensional collapse, glyph logic, Mnemoscape resonance, Lux/Nox energy). |
| - Shooting (Agility): Archery, Big Guns (i.e., assault cannons, grenade launchers, guided missiles, machine guns, rocket launchers), Flamethrowers, Ordnance (i.e., vehicle-mounted artillery), Personal Guns (i.e., pistols, submachine guns), Rifles (i.e., assault rifles, longarms, shotguns, sniper rifles), Torpedoes. |
- Shooting (Agility): Archery (covers bows, crossbows), Big Guns (covers assault cannons, grenade launchers, guided missiles, machine guns, rocket launchers), Flamethrowers, Ordnance (covers all vehicle-mounted artillery including torpedoes), Personal Guns (covers pistols, submachine guns), Rifles (covers assault rifles, longarms, shotguns, sniper rifles). |
| - Stealth (Agility): —. |
- Stealth (Agility): —. |
| - Survival (Smarts): Alien, Extreme Cold, Extreme Heat, Outlands, The Verdance, Urban. |
- Survival (Smarts): Alien, Extreme Cold, Extreme Heat, Outlands, The Verdance, Urban. |
| - Taunt (Smarts): —. |
- Taunt (Smarts): —. |
| - Thievery (Agility): Forgery, Lockpicking, Safecracking, Trap Disarmament. General training covers sleight of hand. |
- Thievery (Agility): Forgery, Lockpicking, Trap Disarmament. General training covers sleight of hand. |